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People and access

Settings has two groups. User settings are Profile and Security. Account settings are Account, and then Users, Roles, Discord, Kick messages, and Connection filtering when you are allowed to see them.

Profile

Display name is how you appear in Voxelite. Save writes it. Email and username are not edited here. They belong to sign-in.

Game connections are listed under that. Add a Minecraft account if you need to send chat from a live server, or to mark the account as yours. A new connection says Not claimed yet. Claim in-game issues a /voxelite claim command and a code. Copy the command and run it in Minecraft. You can issue a new code from the same card. Unlink removes the connection.

Security

Security is the password, the authenticator app, and passkeys for this person. Every change asks you to confirm with the authenticator, or with a passkey already on the account.

The authenticator is required for sign-in. Enrollment is a code you confirm. A passkey is optional and can be used instead of the password once the authenticator exists. You can remove a passkey from the list on this page.

If you opened someone else’s account through Voxelite support, this page tells you to leave that session first. It will not change sign-in while you are in it.

Account

Account renames the studio this session is signed into. Maps and keys are stored on that account.

Users

Users lists people on the account. A card shows their role, linked game accounts, Discord, and when they joined. You need permission to view people. Add and remove is another permission.

Add person creates a login if that email does not already have one. You enter email, username, an optional display name, a password of at least 8 characters, and a role. The role defaults to Member. You can change the role from the list afterward. Removing someone removes the membership, not the person.

Roles

Owner always has every permission. Member starts with view access. Add role creates another role. Customize role, or the buttons on a row, edits what that role can do.

Each area is split into view and change, where both exist: